Let’s discover Aliens: Dark Descent, a team action game set in the Alien universe presented during the Summer Game Fest.
Alien is one of those names that sometimes seem really under-exploited by video games, especially in recent years. Thinking of an Aliens: Colonial Marines still creeps up fans, while Alien: Isolation dates back to 2014 and has never had a real following, despite the acclaim of the public and critics. The most recent Aliens: Fireteam Elite aimed to gather some of the large audience dedicated to live service, but it seems to have failed. It is now played by very few people and lies almost forgotten in various digital stores. Who knows if the Pathogen expansion, just announced, will be able to revive it.
On the Aliens vs. Predator is no better at all, given that the last game in the series dates back to 2010 and is remembered as a discreet product, but certainly not exciting. You will therefore understand that this Aliens: Dark Descent specialteam single player action developed by the specialists of Tindalos Interactive (Battlefleet Gothic: Armada 2, Stellar Impact) must not only try to describe a game, but also to give hope.
Now, the official trailer of the Summer Game Fest, an event where Aliens: Dark Descent was presented, doesn’t really say much. It is a computer graphic film in which we recognize the typical atmospheres of the series, with colonial marines that patrol a deserted space base in search of enemies. The encounter with the aliens occurs practically immediately and escape is inevitable. Beautiful, certainly in line with the atmosphere of Alien, but we’re still talking about computer graphics. There are actually very short gameplay sequences, but they are relegated to the final part of the movie.
They show very fast scenes, really of a few moments, with teams of marines in position shooting at particularly aggressive aliens. Among the weapons we recognize assault rifles and a missile launcher. There visual is isometric and there are some truly spectacular explosions. Unfortunately, that’s all, in the sense that there is little else to point out. It is understood that it is an action in which a team is managed and not a single character and it is understood that it will be necessary to repel the aliens in waves. In terms of exploration, team management and other game systems, everything is more mysterious.
From the official description of the game, however, we learn others details. Meanwhile, the setting: Lethe’s moon. The goal of the colonial marines is to stop the emergence of new xenomorphs (facehuggers, praetorians and queens are confirmed), but the latter will not be the only enemies to face. There is also talk of deviant agents of the Weyland-Yutani Corporation, an intergalactic multinational that looks only to profit, and of undefined horrible creatures that will make their first appearance in this universe.
In terms of game structure there is no talk of open world, but of large open levels, which as such should leave a minimum of initiative to the player in exploration. After all, it is said that you will be able to follow unique paths and that the actions carried out will affect the levels, so there should be a certain margin of intervention on the scenarios. There will therefore be shortcuts to be found, safe areas to be created with the tools available, such as motion sensors that will allow you to identify the arrival of a threat and positions to be decided in the event of an attack.
THE enemies of them will be equipped with advanced artificial intelligence, which will adapt to the player’s tactics. Unfortunately, it is not explained how, but we imagine that there will be a sort of reaction to the decisions made, so as to make them more effective and less predictable.
In operational terms the team will be customizable. There will be five classes to be selected, with dozens of specializations; there will be points to be distributed in the skills with the leveling up of the individual units; There will also be a huge arsenal of weapons to choose from and armor to wear. Unfortunately this is still very vague. There is also talk of a base to be developed to discover new technologies to be used in battle, so we imagine that there will be a kind of hub area in which to take refuge, but for now it is a mystery how the progression of the same will be managed. The official description mentions resources, but it is not clear if they will be found by playing or if there will be a dedicated management system.
In short, very little is known about Aliens: Dark Descent. However, there is time for more information, as the release has been set for 2023.
Aliens: Dark Descent is still a mystery to its large extent. The idea frankly seems excellent, also because it is perfect for exploiting some peculiar characteristics of the Alien franchise, such as the sense of encirclement created by the aliens, but it remains to be seen how it will be developed. Tindalos is a talented team and could really bring out a gem, again giving players the joy of being quartered by aliens.
- The idea seems solid to us
- Lots of promises
- Few certainties at this stage
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