We reviewed Forza Horizon 5: Hot Wheels, the first DLC from Playground Games’ acclaimed racing game that expands with a brand new setting.
The DLC, as it has evolved today, has a considerable weight in the economy of a video game, expanding its scope and boundaries, proving at times as important in terms of production values as the original content that preceded it. This applies to all sorts of works, except perhaps for racing games, which in most cases are updated with car packages and new tracks, nothing too demanding when compared with broader expansions typical of other genres.
This can be true for many car titles, but not for those of the Forza Horizon series, which thanks to their open world nature have received over the years some splendid additions, capable of subverting the connotations of the base game in an often very original way.
After having appeared in some chapters of the series, the Hot Wheels brand has recently returned to the mirrors of the car saga signed by Playground Games with an expansion that promises to make us melt the engine, between a parabolic curve and a loop of death.
Wearing the helmet and delivering the last wishes to the notary, we set out to explore all the contents of this DLC, anxious to be able to talk about it in our Forza Horizon 5: Hot Wheels review. Will the expansion be able to repeat the quality of the one that appeared in the third installment of the series?
As had already happened in the iteration set in Australia, the Forza Horizon 5 Hot Wheels DLC once again puts us at the wheel of some of the most famous toy cars produced by Mattel, in a totally new setting suspended in the skies of Mexico. Here the Horizon Festival has built a boundless flying island divided into three main sections, dedicated to the Mexican biomes explored in the original game: one is enveloped in a dense rainforest, another develops between the slopes of an imposing snow-covered volcano while the last takes us between the peaks of a desert area mountainous. The three areas are connected by a very intricate tangle of orange tracks, those made famous by the Hot Wheels brand, on which more than 15 races are run that manage not to seem monotonous even after several hours of play thanks to the strong presence of parabolic curves, laps. of death and sections of track with special effects such as icy or magnetic ones.
The track design of the tracks is something that hardly compares with any other racing game on the market, as you can guess from the very first moments of the expansion, when our adventure in the clouds of Mexico began with a short but intense introduction that gave us led by the hand to discover the most adrenaline-pumping sections of the map. In principle, the purpose of the DLC is to get us to the rank of Legend at the height of a climb that involves the beauty of five different degrees of skill, each dedicated to a specific class of car. We start with the B, and only after completing enough races and unlocking a sufficient number of missions, we then have the necessary points to continue towards the cars of class A, class S1, S2 and X.
There is so much to do
If in the expansion the driving model continues to settle on that classic compromise known as “sim-falls”, the climb to the rank of Legend will instead really put you to the test, since to accumulate progress the game will not only ask you to win all the races in which you participate and to yield to a systematic completeness of the other activities on the map, but also to satisfy very specific and sometimes particularly complex objectives.
From a mere numerical point of view, i contents of the Hot Wheels DLC will keep you busy for a good handful of hours, even if the races with unique mechanics weren’t as many as we imagined. There is a series of races that tell the story of the Hot Weels brand from the 1960s to the present, but beyond these activities and the introduction of the expansion, there is a lack of races that offer a consistent variation on the theme.
The number of Hot Wheels cars, then, it could have been considerably greater, even if the care with which the cars have been transposed into the game simply leaves you speechless. There are 10 cars taken from the models, and among these we find historic cars such as the Rip Rod, the Deora II and the legendary Bone Shaker, but also some more modern proposals such as the sharp Bad to the Blade, the fascinating cover car of the ‘expansion. They are obtained progressively during the DLC arc, and are extraordinarily faithful to their miniature counterparts, to the point that we happened to play driving a massive monster truck only to then find it identical in all respects in the home of the site. by Hot Wheels.
Once you have completed the climb to the rank of Legend and obtained all the cars included in the expansion, you may be only at the beginning of the experience offered by Forza Horizon 5: Hot Wheels. The fifth chapter of the series developed by Playground Games includes in fact a full-bodied track editor, which is now enriched with all the characteristic elements of Hot Wheels tracks. With the addition of the orange track pieces, the possibilities are now nearly endless and we can’t wait to see what crazy stunts will be invented by the Forza Horizon community.
- The track design is crazy
- The cars are identical to their miniature versions
- The structure of the DLC will entice you to complete all its contents
- Races with unique dynamics are very few
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