My favorite issues of trade magazines have always been the ones with the reports from exhibitions. They were what we can consider a kind of gamer’s party. In the month after the fair, often half or more of the pages of the specialized magazines were dedicated to the story of all the games that the editors had been able to see or test during the data event. Pages and pages of very short articles, often with only one image per game, sometimes with only text, which tried to account for everything that would be played in the following months. Consider that there was no other way to inquire. Those 300 characters per game and those static images were all that would be known of many of the titles listed for months, if not years, at least until the reviews.
As a good enthusiast who spent every free minute of his life thinking about video games, those numbers were the perfect opportunities to draw up some lists. So, armed with pen and paper, I wrote in order the titles that interested me most, adding indications to create hierarchies between those that I considered unmissable, those always appetizing but secondary and those to be recovered. Of course I wasn’t interested in everything, but the point is, I don’t remember ever leaving a blank sheet or complaining about a lack of games. Something did for me, something didn’t. Complaints about “subdued events” or “useless conferences” were not read. Maybe there was some more or less lukewarm judgment on the current fair, but the games were there and that was the important thing. Some would have turned out to be exceptional, some not, but thinking about them in those moments of “discovery” didn’t make much sense. Better to be guided by curiosity.
It puts a little sadness to read about people, from simple users to alleged experts in the sector, who define themselves as a video game enthusiast, who in front of hundreds of trailers seen in a multitude of different events, seems to be unable to find anything that gives her interest. Those of “everything sucks” or “it’s all useless”. Said without any rhetoric and no regrets, the events in the sector are no longer what they used to be. For the most part they have become technically superfluous, in the sense that by now there are many opportunities to present the games to the public, in an even more direct and dialogue way. So many prefer to use them to show previously announced titles, taking away a lot of surprise. But beyond the show itself, there are games and there are many. Horror, driving games, survival, platforming, shooter, role playing, puzzle game and so on. Is it possible that beyond the onanistic considerations on events as a show, which in fact we all do a bit, many never find games that interest them? Is it possible that in recent days, between Summer Game Fest, Xbox & Bethesda Showcase, Devolver Digital, Guerrilla Collective, Future Games Show, Capcom and everything else, there has been nothing to write about that hypothetical list of games to wait for? Beyond triple A, is there no life in the universe of the average gamer? Is the sector really that full of “dead souls”, to put it in Gogol’s style?
Parliamone is a daily opinion column that offers a starting point for discussion around the news of the day, a small editorial written by a member of the editorial team but which is not necessarily representative of the Multiplayer.it editorial line.
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