There Subway Surfers Tag review takes us back to the colorful and fun atmospheres of the famous endless runner with third-person view developed by Kiloo and SYBO, capable of totaling something like three billion downloads in the last ten years and still supported by over 150 million monthly active users.
For the debut on the platform Apple Arcade However, the developers did not come up with the idea of repeating the same formula, but they took the protagonists of Subway Surfers and catapulted them into an unprecedented scenario, in this case four different arenas where you can indulge yourself with tags, grinds and stunts as they come chased by hordes of robots and the inevitable guard.
Gameplay: very different from an endless runner
As written at the beginning, Subway Surfers Tag is not an endless runner, but a curious mix between a skate park and an arena shooter. THE controls they are therefore of the traditional type, with a repositionable virtual stick on the left side of the screen and an attack button on the right side, with automatic coupling, which once fully loaded allows you to deliver a powerful special shot.
Using touch controls or a controller Bluetooth we will have to compete with four different arenas, gradually larger and more complex, unlockable by totaling a certain amount of points. Within each of them our goal will be just that: ring combos, perform acrobatics by climbing on railings and slides, eliminate the robots that chase us by shooting paint with the can, recover batteries so that the hoverboard continues to work and aim for the high score.
The coins earned from time to time we can spend them in order to buy permanent improvements for the entire roster of characters, which includes the various Jake, Tricky, Fresh and Yutani, all available immediately and freely selectable, but distinguished only by appearance and special. However, it is precisely the upgrades that mark the progression, since by unlocking them you can survive longer in the arena and score more points.
Having said that, unfortunately after a few hours the limits of the experience are a bit ‘to the surface: the feeling is that even Subway Surfers Tag was a project born with the usual free-to-play model in mind and adapted in the race to Apple Arcade, operation which however revealed i structural limits of a game designed to allow us to access all the scenarios only after a certain amount of time and grinding.
Stylistically, the new adventure of Jake and his graffiti friends takes up what was seen in the original Subway Surfers, thus proposing a graphics cartoonish and very colorful which, however, is not at all enhanced by the minute dimensions of the characters and objects of the scenario, functional to the gameplay.
There are no adjustments, the game runs at its maximum capacity adapting to the device in use, in our case maintaining the 60 fps fixed and without overheating problems, which these days is not cheap. Finally, the music is nice, but without sharp details.
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