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The Callisto Protocol: all the news from the first gameplay trailer of the State of Play

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The Callisto Protocol: all the news from the first gameplay trailer of the State of Play
Written by aquitodovale

The Callisto Protocol has returned to show itself during the State of Play, here is everything we have found out about the awaited survival horror from the creator of Dead Space.

The State of Play June 2022 proved incredibly busy with announcements, and although the stage was contested by big names and expected returns, one of the hottest moments of the live broadcast saw thousands of viewers around the world hold their breath for about two minutes, in an attempt not to catch the attention of the aberrant creatures that trod the screen at that precise juncture.

It is often difficult for a horror product, in any field of entertainment, to adequately communicate anguish and terror through a simple trailer, but The Callisto Protocol, which appeared during Sony’s summer event, had the merit of conveying adequately all these sensations, unquestionably becoming one of the prominent protagonists of the evening.

The trailer, which culminated with a release date set for December 2, 2022, focused on the dark and frightening atmosphere of the Black Iron prison and, although the sequences have not given rise to new speculations on the trappings that will embellish the gameplay of the game, the emergence of some unpublished information represents the perfect opportunity to take stock of everything there is to know about the new sci-fi horror Glen Schofieldthe father of the first Dead Space.

After all, the launch of The Callisto Protocol is just around the corner and finding yourself exploring the moon of Jupiter unprepared could be nothing short of unpleasant. For this reason we tell you everything we know about The Callisto Protocolso as to arrive prepared for the appointment.

The engineering of horror

A glimpse of the gloomy setting of The Callisto Protocol

As we said, the short space dedicated to The Callisto Protocol was able to convey all too well dark atmospheres of the game and this because the trailer, rather than on the gameplay, first of all wanted to emphasize the oppressive setting that we will find ourselves exploring starting next December. As we already knew, the new title of Glen Schofield takes place in a claustrophobic prison colony located on the surface of Callisto, and as the author himself explained in a post that appeared yesterday on the PlayStation Blog, it is precisely the setting that represents a key element. in building a compelling horror experience.

Schofield tells us about the “horror engineering“, a technique he and his team used with the aim of making The Callisto Protocol a video game capable of” scaring the hell out of “its players. To create dreads and fears that are hard to forget, according to the creator of Dead Space is It is necessary to wisely amalgamate atmosphere, tension, brutality and a sense of powerlessness, making extensive use of jump scare, which, however, must be carefully dosed by alternating quieter game phases with nightmare sequences. Not that the terrifying biophages aren’t actually the backbone of the horror experience, but for Schofield, the atmosphere is everything, and it’s no coincidence that the similarities between Black Rock Prison and Dead Space’s USG Ishimura are multiple. : both are places separated from civilization, where there is no immediate escape route, two oppressive and claustrophobic sci-fi labyrinths filled with all kinds of monstrous aberrations.

The dark atmospheres of The Callisto Protocol
The dark atmospheres of The Callisto Protocol

Still with a view to fostering the atmosphere and a certain sense of immersion, Schofield claims to have worked a lot with the team on the design of thelighting and that of sound, since as you can well imagine there is nothing more frightening than walking down a dark corridor while surrounded by the screams and noises emitted by the biophages, which bounce thanks to the 3D audio between the cold walls of the prison.

In the words of the author himself, the audio sector of The Callisto Protocol will always try to make us heard “trapped, isolated and alone“, and we tend to believe him without any effort.

Some ideas from the gameplay trailer

The suit of the protagonist, Jacob Lee
The suit of the protagonist, Jacob Lee

The post on the PlayStation Blog contains several valuable information on the development of The Callisto Protocol, but we cannot forget that a trailer is here, before our eyes and, although it does not expose itself in reviewing the main features of gameplay of the game, it is particularly useful to get an idea of ​​what we can actually expect on the front of the real action.

Striking Distance Studios’ debut game looks like a classic third person shooter, which, however, gives enormous importance to hand-to-hand combat, as seen on more than one occasion during the trailer for the State of Play. The protagonist, Jacob Lee, in some stages a large gun capable of neutralizing the smallest biophages rather effectively, but we have often seen him engaged in very violent killing with a sort of large electrified stick, which is supposed to accompany him during most of the adventure.

Another distinctive element of The Callisto Protocol gameplay, which however we only glimpsed during the trailer released yesterday, is the GRP, a ‘gravitation weapon used by the guards of the Black Iron that Jacob will be able to exploit to manage the threat posed by the monstrous biophages in an exquisitely strategic way. With the GRP we will be able to unleash our creativity during the fighting, using it for example to block a bio-phage that is charging us to throw it at turbines or sharp spikes. We do not know at the moment how deep this feature will be, and it is not clear if it will be limited to fighting only, but if we had to make a wish we would love to be able to use the GRP to interact at 360 degrees with the game world, perhaps using it to solve. environmental puzzles and unlock new paths of exploration.

A biophage, the antagonistic creatures of the game
A biophage, the antagonistic creatures of the game

We can spend some speculation about thegame interface, which for the duration of the trailer has never appeared to soil the terrifying sequences shown on the screen. Dead Spaces were characterized by the almost total absence of any graphic reference, and our hope is that the team led by Schofield can once again focus on a solution capable of making the player’s immersion skyrocket.

The more attentive fans of Dead Space, then, will certainly have noticed the reference to the armor of Isaac in the small colored indicator placed on Jacob’s neck, almost certainly dedicated to reporting the health of the protagonist at all times. If we are to take that as a clue, there is a very good chance that Striking Distance Studios will pick up the Dead Space legacy to deliver an alienating, immersive and truly frightening experience.

Many The Callisto Protocol matches will not be friendly
Many The Callisto Protocol matches will not be friendly

Just like a monstrous and deformed bio-phage, The Callisto Protocol dragged itself on all that remained of the Dead Space series to feed on the influences, the atmospheres and all the horror born from the three chapters signed by Visceral Games, in a bloody banquet of which we do not know whether to be the guests or the main course. No doubt about it, the new development team led by Glen Schofield seems to have done an extraordinary job in re-proposing that type of formula, and with a rookie studio is preparing to launch a sci-fi survival horror with excellent potential.

There is still some time left to exit and it is very early to unbalance, but an accomplice apparently avant-garde graphic sector, we can’t wait to put ourselves in Jacob Lee’s shoes to throw ourselves into a new, vivid nightmare on Callisto’s moon. The only uncertainty at the moment is represented by the support for the old generation of consoles, on which The Callisto Protocol could be drastically reduced in terms of graphic impact. Glen, you used to have our curiosity, but now you have our full attention.



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