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Ubisoft artist can’t take it anymore: launching games is “a horrible experience” due to many players on social media

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Ubisoft artist can’t take it anymore: launching games is “a horrible experience” due to many players on social media
Written by aquitodovale

Unfortunately, this is not the first time that we find ourselves talking on our pages about the harassment and difficulties that face him video game developers they have to face on their channels social. Just a few days ago we talked about the harassers who had sent explicit images to a Sony Santa Monica developer in hopes of getting the launch date of God of War: Ragnarok (you can book it on Amazon), but the list is very long.

To come back to how people, and unfortunately many gamersbehave online it was now Joe HobbsLead Prop Artist at Ubisoft Annecy, who bluntly expressed his regret due to the fact that, due to the toxic part of the community, launching a game is often a horrible experience due to reactions.

As explained by Hobbs in this long threadin fact, very often players harass developers with hatred without even realizing that you are interacting with other people in the flesh. Moreover, they do not know who is in charge of what, they reduce those people to the work they do and make it impossible to be more open on social networks, if what derives from greater openness is having to deal with harassing, intimidating or rude behavior.

In the words of Hobbs:

“As a developer, releasing a game should be the most exciting part, but social media and in general the way players feel legitimized makes it a horrendous experience for all of us that we talk in public about the games we are involved in.

I have received death threats in the past for my work on The Division 2. It is unacceptable ”.

Hobbs explained that “The ridiculous part is that players complain that developers don’t communicate with them, but do you know what happens when we do? There is the recent example of Destiny 2. Then there are those who ‘fix the game’, who maybe tell an artist ‘fix matchmaking’ and stuff like that.“.

Unfortunately, with an often non-existent empathy, many people continue to hammer against developers even when they talk about their personal stories:

“A few months ago a guy posted about his mother not feeling well, and half of the comments were ‘go back to work’, ‘fix the game’. They want us to be more communicative and open, but see what happens when we are. […] On social media, there are a lot of developers who don’t even say what they’re working on because they’re afraid of repercussions“.

Hobbs also pointed out how “Streamers and content creators who thrive on reaction content and overreact to things in order to make views make things much worse,” because the audience that follows these content creators in some cases then goes to pour out the hatred for the disappointed reaction. It also weighs the way in which the defects of a game are ridiculed, on who has made even a small part of that game.

“We are talking about real people, with jobs they do every day, like everyone else. We don’t need these bitches “ Hobbs added in his open letter. Letter concluded, however, with the artist who recommends that developers deactivate their social profiles for the weeks after a launch, «Rest and recharge your batteries after the debut effort. People will say toxic things no matter what you do. ‘

Many pretend to forget that on social networks they interact with other real people

Needless to say, Hobbs’ thread has sparked indignant responses from people who believe they can freely insult others, to the point that the author had to add that the answers that are coming to me open my eyes, if you haven’t already realized it. Then think that I’m a generic white guy, imagine how things would have been if I had been a woman, or a person of color, or part of the LGBTQ + community. It would have been even worse and it’s terrifying. ‘

Not even someone is missing that he proposed to Hobbs as a solution to hatred on social media that of… not having a presence on social media. It reminds a little of those who recommend not having a car so as not to have it stolen, without disturbing even more unpleasant analogies.

“If you make yourself identifiable on Twitter, with your personal information, you get the good and the bad that comes with it” justifies this user, with Hobbs pointing out that developers, like anyone else, should be free to express themselves on any platform “Without fear of receiving death threats, period”.

As we said at the beginning, it is unfortunately just the umpteenth case of toxic behavior of some gamers (many, unfortunately) on social networks. In recent days, Ron Gilbert had announced the closure of comments on his blog following the personal insults received for Return to Monkey Island.

Before him, Naughty Dog (including actresses) had received threats and offenses of all sorts for the decisions made in the narration of his The Last of Us – Part IIwhile the developers of Cyberpunk 2077 in some cases they had had to deactivate their accounts because they were taken by storm after the disappointing launch of the game on consoles, after the death threats for the postponement.

It is always worth remembering, in the hope that it will no longer be needed as soon as possible, that behind every account on a social network is a real person. Developers work hard to create the games we love – and they do it both when games turn out good and when they turn out less well. No disappointment entitles you to a hunt for the developer, insult and harassment, ever.



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